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Thursday, June 5, 2014

PROGRESS REPORT

 I apologize for the long stretch without any posts but as the weather has turned nice here, we have been spending most of our time outdoors planting and landscaping and doing things that you can only do in spring weather. But, throughout, the games being designed are still in the works. progress may be slow but progress is still being made.


Battle for Gallion's Reach
Almost there!!! We are fine-tuning the rule book; making final adjustments and spell checking, grammar checking, etc. It's a laborious process but a critical one. The website needs to be fine-tuned and the web page, where the game will be sold from, also needs some adjustments. However, it looks like the game will FINALLY go on sale sometime in June or early July!


Inherit The Stars
This game is coming along smoothly but slowly. There has been some adjustments to the game map - streamlining the map, mainly. We are hoping for a casual play-test soon just to see if it's going in the right direction.


OTHER GAMES IN DEVELOPMENT

Starfleet Admirals
 This game was conceived a few  years ago as a Star Trek game but since I didn't feel like trying to obtain the license from Paramount it just collected "dust" in one of my files. But recently I stumbled up upon it as I was working on Inherit the Stars. I was considering a small ship combat module for the game, but as I worked on it I realized that it would just complicate things and so I shelved the idea. However, as I played it I realized that it might be worth resurrecting as an independent game - without Star Trek theme and references. I'll be blogging about this one more in-depth soon.


Battlefleet Saturn
 Another game idea relegated to the "digital dustbin". This one has a cool mechanic whereby the planets move in their orbits and so all strategy involves predicting where a planet will be so your ships can move there at  the right time to engage the enemy. The theme is a near future where the colonists spread out among the planets and their many moons are fighting for independence from Earth.
Unlike other space-oriented games this one is more about using celestial mechanics to plan your moves. For example, say you wanted to send a Task Force to Mars from Earth. Since Earth revolves around the sun in less time that does Mars and the two planets can be close or far away from one another depending on their revolutions, you must plan your advance based upon when Mars will be the closest to Earth. Imagine a chess game where the spaces are always moving, but in a predictable fashion.

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