Pages

Tuesday, June 30, 2015

ATTACK WING CAMPAIGN IS NOW AVAILABLE!

ATTACK WING CAMPAIGN is now available via Power Play Games website! Go to the Attack Wing Campaign page and download the Standard Rules, and either (or both) of the campaigns. The links will take to to the FileFactory site where you can download the campaign files either separately or in a complete folder.

http://www.gallionsreach.com/


Thursday, June 25, 2015

ATTACK WING CAMPAIGNS AVAILABLE IN 1 WEEK!

Attack Wing Campaigns Soon Available! 

 We are finally ready to release the first two campaigns and the Standard Rules in a week! You can access the files through Power Play Games website. There will be a link for each: the Standard Rules, Campaign #1: The Sol Campaign and Campaign #2 The Romulan Klingon Border War. each Campaign will come with a ready-to-print full color 10" x 10" game board, game counters and the Campaign booklet with set-up, play requirements, game synopses, special campaign rules, historical notes and the Orders of Battle.

The day they are released we will post it here and on our Facebook page.

 COALITION-ROMULAN WAR - The Sol Campaign

ROMULAN-KLINGON WAR - The Border Campaign

Tuesday, June 16, 2015

GAME UPDATES

ATTACK WING CAMPAIGN



We are finally getting close to the release of the first two campaigns as promised! The first campaign will involve the First Romulan-Earth War (Sol Campaign) and the second will involve the short but fierce First Romulan-Klingon Border War.  The Standard Rules are ready as well as both campaign map boards, counters and the Sol Campaign game rules. The Romulan-Klingon game rules are being finalized and proofed.
We are still on target for an end-of-June release date!


IMPERATOR MAGNUS

The Roman period ancients tactical battle game is in playtesting. We hope to have it available by early August.

STAR FLEET ADMIRALS

This game is in early playtesting and wlil probebly be released in late 3Q or early 4Q if all goes well.

Tuesday, May 12, 2015

Monday, May 4, 2015

IMPERATOR MAGNUS - Battle Example

.

The game we initially called Roman Commander has been changed to Imperator Magnus

Players can select a historical scenario and there army commanders. The required terrain tiles are placed on the table and each player selects the appropriate army units and places them upside down on the tiles where the scenario rules direct. Both players have an army commander and two or more lower ranking commanders. The game "board" is actually a series of tiles placed adjacent to one another based upon the scenario requirements. Hills are two to three tiled stacked on each other to simulate elevation.

Once both players have placed their units on the tiles each player selects from 1 to 5 tactics cards in the order the player chooses to play during the game. These are considered each army commanders battle plan. various commanders can play different numbers of tactics cards during a battle. This simulated the ability of each army general.

Each turn both players flip over the first Tactic card on  their turn to act.

Below is an example of play.

TURN 1:Tactic Card Played & Action
ROMAN TURN



In this example general Sertorius legions face Vercingetorix, a Celtic general. The terrain is mixed with two forested areas on the Roman side while the Celts sit atop an open ridge that runs parallel to a stream below. The Roman units in the forest may remain upside down and unknown until attacked or they leave the woods.

Sertorius's exact location on the battlefield kept secret from the opposing player and vice versa with Vercingetorix. Sertorius can play 4 tactics Cards during the game while Vercingetorix can play no more than 3 cards.

Each Commander has an Initiative Rating decided by the scenario. In this scenario, Sertorius always acts first.

Sertorius plays his first card which is a SKIRMISH tactic. So Sertorius moves his three Archers forward in the center and attack any three Celtic units on the ridge in the center with a arrow barrage.

Combat Phase


The Roman Archers make their attack against the from Celtic Warbands on the ridge.

The result is that two of the Celtic Warbands have been hit and each lose one step. When a unit is on it's last step it rolls for a Rout. If it Routs the unit must retreat on it's turn to a rear tile and is unable to attack or defend.
TURN 1 : Tactic Card Played & Action
CELTIC TURN


Vercingetorix plays his first Tactic Card which is s "Hold Fast" tactic. This means that no Celtic unit may attack or move this turn.


TURN 2: Tactic Card Played & Action
ROMAN TURN

Sertorius plays his "Centre Attack" card and moves three of his Legions to the stream tile.

TURN 2: Tactic card Played & Action
CELTIC TURN


Vercingetorix next card is a "Centre Attack" card. So he moves three of his Warbands into the same tile as the Romans and battle now commences with the Celts as the attacker. The stream will affect combat by reducing the die roll result of the Celtic attacks.

TURN 2: Combat
ROMAN MISSILE ATTACK


The Roman have a special ability to throw Pila spears at the advancing Celts before they can attack the Romans. This missile volley results in reducing the steps of two Warband units.

STAY TUNED FOR THE REST OF THE BATTLE...


Friday, May 1, 2015

GAMES UPDATE - May 1, 2014

ATTACK WING CAMPAIGN


Work on the Attack Wing Campaign is moving ahead feverishly. We have the first campaign about the Romulan Invasion of Sol Sector ready to go. We are in development of the second campaign. both will be available for download by June. They will be free print-&-play games.

Here is the game board for the SOL CAMPAIGN add-on. The board shows the initial placement of counters which represent squadrons of ships and star bases.



ROMAN COMMANDER 

Roman Commander is also in development and aiming for a 3Q 2015 release. here are some of the components.


ROMAN COMMANDER is designed to be a small fast playing game of Roman period battles suitable of 30 minutes to an hour of play. The game comes with a variety of photo-realistic terrain tiles on heavy cardboard. The army and commander units are placed on the tiles which can be stacked to simulate hilly terrain. Commander such as Julius Caesar, Pompey, Vercingetorix, Arminius and Spartacus and others lead a variety of army types into battle. The game comes with a variety of scenarios that cover the late republic/ early Imperial period such as the civil wars and early barbarian conflicts.

Combat uses a simple die-roll based upon the unit strength and units are rotated according to the amount of damage inflicted on them. Combat is designed to be simple and fun!

If the game does well we will be releasing expansion sets for other periods such as the Huns, Parthians, late Imperial armies, Goths, etc.

For more on both, see the website www.gallionsreach.com for more information!

Tuesday, April 14, 2015

GAMES UPDATE - April 2015

BATTLE FOR  GALLION'S REACH; FLEETS FINALLY RELEASED!


After suffering through some nasty computer issues, we finally got back up and running again. And to celebrate the return of sanity we have finally released BATTLE FOR GALLION'S REACH: FLEETS! yesterday!

Visit the website: www.gallionsreach.com

or visit the shop site where you can get more info and buy the game:
https://www.thegamecrafter.com/games/battle-for-gallion-s-reach:-fleets-pdf-rule-book-


BATTLE FOR GALLION'S REACH is a moderately complex strategy game of galactic conquest involving simple economics, technological research, and star ship combat. 2 to 4 players scramble to acquire resources and territory all the while plotting their ultimate rise to galactic power by either taking the Imperial throne, destroying all opponents or opening the gateway to Gallion's Reach - which leads to supreme power.

The expansion set will be released soon which adds 37 additional planets, nebula, and other unique space objects and challenges.


STARFLEET ADMIRALS

Star Fleet Admirals, a strategy wargame of interstellar conflict in the far future is about to undergo the initial playtesting development. The final counter pieces are being printed as I write this and we hope to start testing withing a couple of weeks.




FALL OF THE EAGLE

FALL OF THE EAGLE is a game I've had in the concept pipeline for years, but we've decided to bring it out and market it. It's a strategy game of a hypothetical invasion by the Axis Powers of World War 2 invading the United States and Canada in the late 1940's. the game postulates that the Germans defeated Britain and Japan destroyed the US Pacific Fleet at Midway. 

It is abstracted much like the Axis & Allies games but maintains the strong flavor of a wargame. The game is strongly card-driven and players win by capturing and holding VP cities.

We will be discussing this project in the near future in greater depth.





PUBLISHERS

During the following weeks we will be preparing materials to send to game publishers to see if any are interested in publishing both BATTLEFORCE SATURN and BATTLE FOR GALLION'S REACH games.